Minimum of 15 Pax


Inclusions :

    Roundtrip ferry transfers
    ( Manila - Corregidor - Manila)
    Corregidor Adventure Game
    Shrine and Island Entrance Fees
    Buffet Lunch
    Short Tour


Rate per person  :            Php 2,900.00 per head
"Conquer Corregidor" is an experiential activity which
will expose the participants to natural trails and
forested areas of Corregidor. The participants will
surely enjoy the exposure to the historical and
adventure features of the island.

The activity is best for team building, company
outings, reunions or just having a day trip to the island.


Rate: Php 2, 900.00/ person

Inclusions:
Roundtrip ferry transfers
(Manila - Corregidor - Manila)
Corregidor Adventure Game
Shrine and Island Entrance Fees
Buffet Lunch



Note:
Package are subject to Terminal Fee
(Php 30.00/person) to be
paid on site at counter 4 before passengers may
proceed to boarding area.



ADVENTURE GAME DETAILS



ADVENTURE AREA: INTRODUCTION

• Briefing of team members by the facilitator
1.) Game rules and regulations
2.) Mechanics of game
3.) Distribution of materials and adventure kits



MECHANICS:  
Secure flags per successful station
4 flags required out of 8/9 possible Station/Activities

GAME - I:
FIND THE MAP - Hearn & Grubbs
- Suggest Time Limit of 30 min.
• Team's pop - up the color - coded balloons with
their  respective team color.
•  Team must find and collect three pieces of the
clue hidden inside the balloons where to find
the three parts of the map that will guide their
way through.

CLUES INSIDE THE BALLOONS:

First Map - Battery Hearn
Second Map - Battery Smith
Third Map - Battery Grubbs

                                                                                                       
Process Points:

Everything is inter-related
You need the contribution of others to succeed
You can't do everything alone



BATTERY WAY: GAME - II: SODUKU

• These are small close - up pictures of details of a
certain location.
• Team must find the exact location of the pictograph
within the area.

Process Points:
Excellence is being able to specialize (zero in)
Exactness is a hallmark of execellence - versus
"Pwede na yan" mentality



DUCKWALL TUNNEL:

GAME - III: DECIPHER THE CLUE


• Teams will pass through insided the duck wall tunnel
according to their chosen number of entry.
• Once they cross the duck wall tunnel, team must find
and collect color - coded envelop of their teams
and decipher the clue for the next destination.

Process Points:

Teammanship eans doing certain things beyond your
"comfort zone" for the sake of the entire team. There
are times youneed to "take one for the team"



HOSPITAL: GAME - IV: MIND GAME

Check your imagination quotient & what are these
everyday things?

• Teams must answer correctly all given questionaire.
• Teams will find the mind game questionaire inside
the Hospital ruins.
• Teams will come up with an answer on a given
questionaire.


Process Points:
THINKING OUT OF THE BOX
Creativity is an essential tool in becoming better
organization.



MILE LONG BARRACKS: GAME - VI: BUILD A HOUSE:

•  Each team will fall one single line and draw 15
straight lines until they can build a house.
•  Teams will be given 2 minutes to draw straight lines
one after the other.

Discussion: Ask each team to explain the drawing, as
question on the    drawing, give comments about
the drawing and ask comments on the other teams.


Process Points:

COLLABORATION
It is important to be "in sync" with other team
members.
This is one of the true tests of a cohesive team.



ETERNAL FLAME:

GAME - VII: LANDMINE (check point)


• Bombs are planted on the road on your way to the
next destination.
• Teams must select one of their trusted and bomb
expert disposal to detonate the bombs so as the
group can move forward.
• Team leader and members can not touch or help the
member crossing the line.
• Member who will pass throught mush be blind
folded, once they step on the bomb they will
start all over again. Players can change anytime.


Process Points:

COMMUNICATION
Without communication, it is impossinle to
achieve your  goals.

TRUST
Trusting one another is a requirement in building
teams.



JAPANESE TUNNEL:

GAME - VIII: FIND THE CLUE


• Teams will enter the Japanese tunnel where they're
in for a big surprise.
• Teams must pass throught on the other side of the
tunnel and there the light will reveal the clue.


Process Points:

KNOWING YOUR LIMITS
Communicating your limits to team members
shows you  "have nothing to hide".
It is the homesty that allows the team to
compensate for the short fall and thus not rely
wrongly on one another.



LIGHTHOUSE:

GAME - IX: COUNT THE SQUARES


• The team must climb the midpoint of the lighthouse
in search for the duel.
• Each team will count the number of squares on the
given drawing in a certain period  of time.
• Each team will give their answer 5 tries until they get
the correct answer.


SQUARE 16 SQUARES AND 1 SMALL SQUARE
AT THE CENTER.

Process Points:
THE RIGHT PERSON FOR THE TASK
Are you the right person doing the right thing at
the right place at the right time?



PARADE GROUND:

GAME FINALE - SHOOT THAT BALL


OBJECTIVE: TEAMS ASSEMBLE THEIR
PICTURE PUZZLES TO COMPLETE THE
ENTIRE PICTURE

Process Points:
WE ARE ALL PART OF A BIGGER ENTITY
There is a greater task than just our "own litte
group"
To accommplish this big task requires more
people doing their individual functtions
effectively and efficiently thereby contibuting to
the whole.
Other Points of Interest and Tour Packages:
Member / Accredited / Affiliated :
Other Points of Interest about Corregidor :